One workaround is to use the Wavefront (. fbx multi-mesh files may not import correctly, causing unexpected mesh positions or rotations. Import Issues With Complex Multi-Mesh FBX FilesĬomplex.
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The following are some common issues and an overview on how to fix them. Most of these are caused by a misunderstanding of what Roblox allows on importation. With mesh importation, certain issues can occur. This will cause the mesh to be rendered at a different level of detail depending on its distance from the camera: Distance From Camera To dynamically control a mesh part’s level of detail, change its enum/RenderFidelity|RenderFidelity property to Automatic. This improves their appearance when viewed from any distance, but if a place has a large number of detailed meshes, it may reduce overall game articles/Improving Performance|performance. Level of Detailīy default, meshes will always be shown in precise fidelity, no matter how far they are from the game camera. See MeshPart/CollisionFidelity|CollisionFidelity for more information. This setting determines how closely the visual representation of the object matches the physical bounds of the object. Like UnionOperation|UnionOperations, MeshPart|MeshParts have a CollisionFidelity property.